Additionally, the Blunt Weapon skill provides a great adaptability and variety, with the two handed variety being amongst the most powerful base weapons in the game, Staves most useful for their ability to hold powerful enchantments and are generally faster then other Two-Handed weapons, and Maces are a mid-point which allow for the use of a shield. Long Blade is one of the more versatile skills, and you are right in your assessment of the proportion of Artifacts that are Blades. I would say you're probably right on the mark there, Long Blade would seem the most obvious choice, as there really is no difference between weapon skills and combat styles in Morrowind. I'm not roleplaying but i prefer to match than not) im just chatting with hlaalu folks and doing some fighter's guild assignmentsĮDIT: i think i'll mozy on over to fort moonmoth and see what the imperials are all about (redguard. But the Fighters Guild supplied me with some potions, and I have a minor in Alchemy (and a major in bio-premed/Restoration) so i should be good once i get into the rhythm of things. I'm getting used to the no regeneration thing. The smugglers cave by the Seyda Reen Silt Strider. I've got Healing Hearth and had a scroll of vitality for my first dungeon. That being said, it normally works out fro me that I earn enough between level ups to pay for a hefty amount of training so that I can raise low level miscellaneous skills, or get nice Attribute bonuses on level up, or both.
![morrowind spear of bitter mercy morrowind spear of bitter mercy](https://cs2.gamemodding.com/images/0fb0eef22d29d36114e6f6eba16574b802cf6ba8ed5350a085cba525af564f13.jpg)
Morrowind is the only TES game I use skill trainers in, I have not yet employed on in Skyrim, and I don't in Oblivion as a matter of principle, but in Morrowind, they're just too efficient to pass up. I'd personally invest in some training if I were you.